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This is simple one to one action with handful moves and blocks. The best of these battle types is fencing which also is closed to the original Pirates series. The land battle is simple RTS-esque where the outcome relies only on the number of opposition faced. If you manage loose your ship you can use the other ships in your fleet. You might have a big fleet, but still you are facing enemies ship unfairly. Especially the sea battling, which is where player spends most time. The battle mechanism, all three of them fall bit short. The more direct gameplay(combat) can be broken down to three different battle types. Or combination of all three if one wishes. Or player can focus on expanding the Spanish (or other power nation) might over Caribbean. Player can also incorporate similar more forward point of view to the gameplay by taking the career choice of an Pirate. Meaning the convoys need to be protected. Trade routes can be harassed by pirates or enemy countries. The pirates theme here brings up more complexity to gameplay. Together with the trading aspect one could categorize this as glorified spreadsheet game. Clothing being of course more valued item than pure raw material. This can be directly sold as raw goods or further shipped to another location that has ability to use the cotton to weave clothing. Such as pineapple or cotton that can be collected only in certain town. These industrial buildings are limited to four to five different types of goods. This can be used to build residential areas which again allows workers to be used in various industrial buildings (that also need to be build). Once player establish good relations with a town it is possible to buy building permits. The interesting factor comes in the town building aspect. Game has lots of focus on the trading aspect which means buying goods cheap and travelling around Caribbean's and selling these for a higher price. You start as a simple ship boy(?) and one ship. What this actually means is that there is no real story. Gameplay, as mentioned is business simulator. And fixed resolution that games from these times had. Slightly blurry text on the highest resolution. Overall functional graphics, even on todays standards. Although I did experience some strange water effects, which could be because of the more modern OS (and/or shitty netbook). Port Royale 2 looks pretty enough for me. The blue seas of Caribbean with sandstone buildings portray the timely look/feel well enough. Game is released in 2004 and already back then got bit critique for the visuals. You can easily spend 10h on going through the different abilities. This is your traditional tutorial either. This is spread into 6 different missions that introduce different aspects of the game. The other mode act as more of an campaign, which is more like the tutorial to show the ropes. The free-to-play mode which is the basically the sandbox mode and naturally the main thing here. Its been 20 years since I played the original Pirates so I might not remember everything on it, but I remember it was complex. Port Royale 2 is more of the same just with some additions/improvements. Not that there were much wrong with the remakes such Sid Meir's Pirate for Xbox/Wii/PSP. Not too different to the excellent Pirates! game which some of the older geezers might remember from the C64 days. Port Royale 2 is Pirates themed business simulator. Still (foolishly) imagining to play all of these games one day. In one these Port Royale 2 found it's way to my cart and ever growing library.
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Steam, of course is ideal for this thanks to their generous sales.